Time-traveling gamer, Max, embarks on a harrowing journey through the Wild West of 1881! After a huge fight with his parents, Max tries to return to his love and his best friend, Bero, in medieval Germany. Instead he lands in 1881 New Mexico. Struggling to get his bearings and coming to terms with Dr. Stuler’s evil computer game misleading him, he runs into Billy the Kid. To his amazement Billy isn’t at all the ruthless killer history made him out to be. Trouble brews when a dying Warm Springs Apache gives Max a huge gold nugget to help his sister, Ela, escape from Fort Sumner. Shopping for supplies Max attracts the attention of ruthless bandits. Before Max can ask the Kid’s help, he and Ela are forced to embark on a journey to find his imaginary goldmine. This is book 2 in the Escape from the Past trilogy.
By: Annette Oppenlander
- Teach me about punctuation and dangling participles
- Were available every two weeks through all kinds of weather and holidays
- Kept me on track with bi-weekly submissions
- Pointed out inconsistencies in my plot, short comings of my characters, superfluous paragraphs and chapters, confusing sections, questionable endings, etc.
- Patted me on the back when I was down and pulled me down when I was getting full of myself
- Your critique partners tear apart your work without providing constructive suggestions.
- Your critique partner considers him/herself an expert in a particular area though s/he is unpublished or self-published.
- You write a much different genre, i.e. fiction versus non-fiction, screen plays versus fiction, poetry versus fiction.
- Your critiques come back to you under-edited with little or no constructive comments. Your critiques return with too much editing and potentially in the voice of the editor.
- Your group meets off and on without a reliable schedule and meeting format. Some members only submit sporadically and often suffer from writers block.